A wider choice of quality games is what is needed for bringing the masses into GameFi, according to Robby Yung, CEO of Animoca Brands.
The lack of a wide choice of high-quality products is what has so far prevented crypto gaming from gaining traction among mainstream users, according to Robby Yung, CEO of Animoca Brands.
One of the newest and most promising crypto sectors, GameFi or blockchain-backed gaming, allows videogame players to earn monetary rewards and take ownership of items within games.
Despite the sector’s enormous potential, the number of products available in the field is still not enough to attract mainstream users, pointed out Yung in a latest Cointelegraph research panel on VC investing. Drawing an example from the history of mobile gaming, Yung pointed out that it took several years before a “critical mass” of available titles was reached.
“The blockchain game space is still so nascent relative to the time it takes to make a good game”, said Yung.
The CEO also pointed out the rapid pace with which the crypto gaming sector is changing and the need for firms to be agile and flexible.
“That agility has been a necessary skill in this market for years and it will continue being that way”, he pointed out.
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